
Story? No sorry, there are PLOTS that people do simply for the rewards (HUB and Ships, you will eventually find out), there are sectors that the in game map give you backstory, but you will get as much "story" from them as looking as a regular planet in EVE (then again this game reminds me a lot of of EVE) You always see things from the POV of the nose of your current ship, space is filled with occasional ships, some of them fighting, you will crawl and grind to hell and back every credit you gain (depending on your start) and if its a first time it might come crashing down on you by the sheer OPEN ENDED experience in the Sandbox. Vanilla X3TC has a huge steep learning curve, kinda like EVE. Never played this NOVA so all I can say is from my own X3TC perspective. This is my experience and experience only, it may differ. How rich and vibrant does X3 Terran Conflict feel? Does it feel like a living, breathing world with interesting descriptions and backstories? Digital Space can be empty, and it's often vast, but if it lacks that certain charm. It's a nice touch.ĭoes X3 have similarly "lively" descriptions of planets and such places? Or anything similar? EV: Nova.ĮV: Nova has an interesting and charming set of storylines, and in addition to that, the game is brought alive by (in part) those little description boxes of planets and stations, complete with sound effects and the like - most of them environmental. My question has to do with a comparison of atmosphere and how "alive" X3 Terran Conflict would feel vs. Might be a fun alternative to EVE, but heaven forfend, I won't stop enjoying EVE, either. Never played the X-series, though, but I'm looking forward to it. Needless to say, it was a memorable addiction. I've played Escape Velocity: Nova in the past.
